Datatainment to serve TV channels
Very interesting contribution that I made alongside researcher of the Orange labs about Entertainment, Social TV and Big Data opportunity.
Innovation is always unexpected. Most often, it stems from an expected point of origin. Let us consider television for example: social interaction is one of its main features since its creation, more than fifty years ago. This screen was conceived as an entertainment device but also as something that would gather up people in a single room for a friendly interaction moment.
However, the evolution of the digital environment over the last few years was a complete game-changer. Thanks to newly developed tools and devices, such as smartphones, we acquire new senses. These senses allow us to multiply ourselves in time and space. This is how the concept of the Augmented Man was born. In just a few years, these augmented men have moved from a society of information to a society of recommendation. These technological and social transformations could very well alter the entire ecosystem.
More about here
10 Mobile Trends for 2014 and Beyond
Some stuff interesting
#AmazonCart: Add it Now. Buy it Later. Shop from within Twitter.
Introducing #AmazonCart, http://amzn.to/1ufj9gn, an exciting new way to add Amazon products to your Cart, without leaving Twitter. Simply find a tweet containing an Amazon product link, reply with #AmazonCart, and check out when you are ready, as the product has been quickly and easily saved in your Cart. Give it a try! http://amzn.to/1ufj9gn
Heineken | The SUB Livingroom
During the Milan Design Week 2014 Heineken invited people to play The SUB, its latest draught machine. To show how a design living room can become more playful, visitors were able to turn it into a huge pinball. Special guests La Pina and Diego from Radio Deejay and Saturnino.
The Technology Behind Unnumbered Sparks
www.unnumberedsparks.com
Learn about the technology behind Unnumbered Sparks, a monumental interactive sculpture in Vancouver, Canada created by artists Janet Echelman and Aaron Koblin for TED’s 30th anniversary. Choreographed by visitors in real time through their mobile devices, at night, the sculpture becomes a crowd-controlled visual artwork on a giant, floating canvas powered by Google.
Drones on Demand using Gofor
10 Overriding Themes from SXSW
Mario Kart IRL
MAKE’s Matt Richardson gets a behind-the-scenes look at how Penzoil and Nintendo created a real-life experience inspired by the popular MarioKart video game. Just like the game, power ups along the raceway allow you to get a speed boost (or perhaps even slow you down). That system runs on RFID tags and sensors; each driver gets and RFID wristband and the cars have tags in them as well. Sensors along the track can tell when you’ve run over the power ups and act accordingly.
In this version of the game, if you get five power ups, you get a nice speed boost to fly by your opponents. Not only do they need crews to monitor the sensors, gameplay, and karts, but they also have a full television production crew to create a downloadable video of your race, complete with 4-Up POV shots and NASCAR-style camerawork.
Play-i – Delightful Robots for Children to Program
Play-i (http://play-i.com) is making computer science education accessible and fun for children ages 5+. Bo & Yana are robots that bring the magic of programming to children everywhere. Order before November 26 to get a Bo & Yana of your own!